
This person is escaping a dreadful hunter. “You are the cast-off shell of somebody who has learned how to skip from body to body over the centuries. YES NO“Essentially you are waking up, not as somebody who has lived a full life already, but as somebody who has not lived a life at all,” McComb tells IGN. How well the Kickstarter campaign does will greatly determine how they get there, and what “there” will look like, feel and play like when players arrive. But ask Torment: Tides of Numenera Creative Lead Colin McComb and Project Director Kevin Saunders, and they definitely know where they want to go. The latest project from Wasteland 2 developer's inXile, Torment: Tides of Numenera is extremely early in pre-production (its Kickstarter campaign goes live Wednesday, March 6), which is to say that everything about the game is still very much a work-in-progress. Now imagine what would happen if one of those inhabited bodies was cast aside in this strange and alien Ninth World and suddenly became conscious, having never lived a day of its own? It’s heady propositions like these that make up the foundation for the science fantasy world of Torment: Tides of Numenera, the upcoming spiritual successor to the classic computer role-playing game, Planescape: Torment. Imagine this future humanity with all of its complexities, and among them a powerful man who spent centuries occupying human bodies and “skipping” from one to the next at will.


The flickering remnants of each once-great society – ancient nanotechnology, the data-web threading between still orbiting satellites, bioengineered monstrosities, creatures transplanted from distant stars, and myriad strange and wondrous devices – make up what people call Numenera. A billion years from now, the people of Earth live in the era of the Ninth World, an age built upon the vestiges of eight great civilizations before them.
